Feb 02, 2008, 01:07 PM // 13:07
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#1
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Academy Page
Join Date: Dec 2007
Profession: Mo/
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Mortise's Me/E Illusion of Grandeur. Solo The UW Smites :)
First of all, I did not write this guide/build or whatever it's called, I'm just posting it cause my friend who wrote this does not have an account on guru and he asked me to post it. If you have any questions, do not PM me in game or here, PM the guy who made it. Anton Mortise.
If it's already been posted, I'm very sorry, I searched but couldn't find anything like it.
If it's in the wrong section, please move it.
Build: Me/E Illusion of Grandeur. (by Mortise)
0) Table of contents- 1) About this build
- 2) Skills, Attributes and equipment
- 3) Usage
- 4) Running to the Ice Wastes.
- 5) Killing the Smites.
- 6) Counters
- 7) Notes
1) About this build
Using Signet Of Illusions this build combines the defence of the E/Me Terra Tank with most of the damage chain of the A/E UW Solo build to provide Mesmers with a decent way to farm the smites in the Underworld for ecto's.
2)Skills, Attributes and equipment
Mesmer/Elementalist
Illusion Magic 12+3+1
Fast Casting 10+1
Inspiration Magic 8+1
Template code
Code:
OQZDAawDOiAhKwInVW/qbVDA
In case the image does not work, here are the skills:
Symphatetic Visage
Signet Of Illusions {ELITE}
Meteor Shower
Bed of Coals
Flame Djinn's Haste
Stoneflesh Aura
Stone Striker
Mantra of Earth
Equipment.
Max Armor, Sup. Illusion on mask, Sup. Vigor, Minor Fast Casting, Minor Inspiration, Rune of Vitae and Sentry's Insignia's on all pieces.
20% enchanting, +5 energy weapon, such as a Totem Axe/Rajazan's Fervor or Staff with same mods.
Wand max damage req. Illusion/Inspiration to kill Dying Nightmares.
+12 energy rec Illusion/Inspiration with +30hp and any HCT mod.
The wonderful Rose Focus works fine.
3) Usage
Clear The Chamber.
The hardest part of the run. Always be under SoI, cast Flame Dijin's Haste and grab quest from Lost Soul and race back to centre, always being careful of Dying Nightmare popups.
If any do , pull and wand to death or kill with Flame Dijin's Haste. Cast Stoneflesh Aura,Stone Striker and Mantra Of Earth, always be under these.
Then cast Flame Dijin's Haste and pull 1 group of Grasping Darkness at a time.
Engage them and let them use up their interupts, between 5 and 7 sec.'s should be enough. Cast Sympathetic Visgage and watch the purple numbers for about 3-5 sec.'s.
REMEMBER-YOU SHOULD ALWAYS BE UNDER THE EFFECTS OF SoI, STONEFLESH AURA,STONE STRIKER AND MANTRA OF EARTH.
Cast Meteor Shower, Bed of Coals and Flame Dijin's Haste.
At this point be sure to recast the two Earth Magic enchants and Mantra stance if any Grasping Darkness's break from the AoE damage.
Another Flame Dijin's Haste should finsh them off. If not, you should be able to tank out enough time to repeat the damage chain.
It is possible to take more than one group at a time. Kill the three mobs.
4)Running to the Ice Wastes.
Take note of the patrols to the east, Two Bladed Aatxe's and a mob of either 3 Grasping Darkness's or 2 and a Dying Nightmare.
Cast Flame Djinn's and make your run, beware of any Dying Nightmare popup's and avoid everthing on the way.
Once you're through the arch entrance to the Ice Wastes the fun starts.
5) Killing the Smites.
Always under SoI, cast the last 3 skills and engage the smites. NEVER STRIKE THEM!
If you do, Shield of Judgement will knock you on your a$$.
Cast Sypathetic Visage and your fire chain.
As with Grasping's, if any survive, tank and repeat as necessary.
Two mobs are no problem.
Make your way around, avoiding the patrols of Coldfire Nights.
If you come across a mob of hostile smites attacking other smites (Sort it out Anet!), let them finish their cannibal freakout and then take them on.
Never draw them to another mob.
When looking for Dying Nightmare popups here, don't use Flame Djinn's Haste, you might need that for killing them, or getting the hell outta there if aggroed mid-pull.
6)Counters- Knockdowns/Interupts from Graspings, as they are for most enchant-based builds
- Bad Timing.
- Good Ole' Lag
7) Notes
Thank you very much to the A/E UW Solo and E/Me Terra Tank builds and their creators.
The build name refer's to a m8 who said it wouldn't work. Like Journey say "Don't Stop Believin'"
This build was designed primarily as a smite solo build for mesmers,cause mesmers can't farm But should be able to tackle other melee mobs.
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Feb 06, 2008, 01:52 PM // 13:52
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#2
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Krytan Explorer
Join Date: Dec 2006
Guild: Glob Of Ectospasm [GoE]
Profession: Me/Rt
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great post
but i ll keep up with the 55hp iw
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Apr 17, 2008, 03:27 PM // 15:27
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#3
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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this is really good, you should post this in the farming section though.
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Apr 19, 2008, 12:46 AM // 00:46
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#4
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Pre-Searing Cadet
Join Date: Sep 2007
Profession: Me/
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I agree, it's nice, but I prefer 55hp IW. Well, 105hp atm.
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Apr 20, 2008, 12:04 PM // 12:04
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#5
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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